Soldier guard
Hatches 4 soldiers straight into your squad, even past your squad limit. Costs your colony 120 food (2 soldiers if it can't pay).

Hatches 4 soldiers straight into your squad, even past your squad limit. Costs your colony 120 food (2 soldiers if it can't pay).
Heals you for 400 and fully heals every squad ant near you. Your squad hits 30% harder for 3 seconds.
Razor leaves spin around you for 5 seconds. Four times a second they cut up to 20 ants and hit heroes and beasts for a third of your damage.
Sharpen your three abilities.
Soldier guard is 45% stronger and comes back 30% sooner.
Fungus feast is 45% stronger and comes back 30% sooner.
Your squad's ants heal one wound every 8 seconds, wherever you are.
Every ability comes back 18% sooner.
Take 25% less damage from thorns and sling stones. Your squad shrugs off 1 in 4.
Every ant your squad kills sends your colony 2 food and 1 material.
Storm of blades comes back 36% sooner.
Your swings and Storm of blades hit buildings and walls 3 times as hard.
Your buffs and ultimate last 45% longer.
20% chance that an ability comes straight back.
Your colony's ants near you take ground twice as fast.
Storm of blades covers an area 40% wider.
Lead bigger, harder-hitting armies.
Lead 50% more ants.
Rally pulls in ants from 80% farther away.
The bigger the crowd around you, the tougher you get. Every 10 squad ants close to you block 2% of the damage you take, up to 30%.
Your squad hits 40% harder.
Squad ants fighting close to you take 30% less damage. Keep your army tight.
A squad you send out runs 40% faster and tears down buildings twice as fast.
Every one of your colony's ants fighting near you hits 18% harder, squad or not.
After you use an ability, your squad hits 20% harder for 10 seconds.
Your squad moves 30% faster.
For 6 seconds after you send your squad, it runs 30% faster and hits 30% harder.
Calling your squad back heals every ant one wound. They hit 20% harder for 8 seconds.
Lead 40% more ants. Squad ants close to you hit 25% harder.
Fight, survive and kill on your own.
+50% health.
+40% damage.
After running for a second, your next swing hits 60% harder and knocks ants flying.
Your swings reach 20% farther.
Every ant you kill heals you for 1% of your health.
40% more damage to heroes and beasts.
Block 15% of all damage.
Once per life, dropping below 20% health makes you unkillable for 3 seconds.
Start healing sooner after a fight, and heal 90% faster.
45% more damage to queens and buildings.
Below 40% health, swing 30% faster and hit 30% harder.
Stuns can't stop you. +20% health and damage.
Every nest grows food on its own.
Grows 10 food and 10 material a second.




A drop-off point: foragers bring food here instead of walking home. It also grows royal jelly.