Acid volley
Throw a fan of 8 acid globs ahead. Each one hits the first ant, hero or beast in its path for your full damage.
Acid artillery. Half your soldiers are archers: hold a line and make the enemy walk into your fire.
Play free
Throw a fan of 8 acid globs ahead. Each one hits the first ant, hero or beast in its path for your full damage.
Leave a cloud of acid mist ahead of you for 6 seconds. Enemy ants inside fight 25% weaker and enemy heroes take 25% more damage.
Acid rains down around you for 6 seconds. Every enemy ant under it takes a wound every half second.
Sharpen your three abilities.
Acid volley is 45% stronger and comes back 30% sooner.
Acid cloud is 45% stronger and comes back 30% sooner.
Archers in your squad shoot 30% farther.
Every ability comes back 18% sooner.
Acid cloud lasts twice as long.
Acid volley throws 14 globs instead of 8.
Acid rain comes back 36% sooner.
Take 25% less damage from thorns, sling stones and acid. Your squad shrugs off 1 in 4.
Your buffs and ultimate last 45% longer.
20% chance that an ability comes straight back.
Archers in your squad shoot 30% faster.
Acid rain drops 13 pools instead of 7.
Lead bigger, harder-hitting armies.
Lead 50% more ants.
Rally pulls in ants from 80% farther away.
The bigger the crowd around you, the tougher you get. Every 10 squad ants close to you block 2% of the damage you take, up to 30%.
Your squad hits 40% harder.
Squad ants fighting close to you take 30% less damage. Keep your army tight.
A squad you send out runs 40% faster and tears down buildings twice as fast.
Every one of your colony's ants fighting near you hits 18% harder, squad or not.
After you use an ability, your squad hits 20% harder for 10 seconds.
Your squad moves 30% faster.
For 6 seconds after you send your squad, it runs 30% faster and hits 30% harder.
Calling your squad back heals every ant one wound. They hit 20% harder for 8 seconds.
Lead 40% more ants. Squad ants close to you hit 25% harder.
Fight, survive and kill on your own.
+50% health.
+40% damage.
After running for a second, your next swing hits 60% harder and knocks ants flying.
Your swings reach 20% farther.
Every ant you kill heals you for 1% of your health.
40% more damage to heroes and beasts.
Block 15% of all damage.
Once per life, dropping below 20% health makes you unkillable for 3 seconds.
Start healing sooner after a fight, and heal 90% faster.
45% more damage to queens and buildings.
Below 40% health, swing 30% faster and hit 30% harder.
Stuns can't stop you. +20% health and damage.
Every soldier hatches as an archer.
Your archers shoot twice as fast.


